| <command> ? |
Display help for desired command |
| gamestop or bestbuy |
10% cheaper units (campaign mode) |
| oliphaunt |
40% bigger elephants (campaign mode) |
| jericho |
Walls collapse in siege (battle map mode) |
| add_money 20000 |
Increase money by 20,000 |
| add_population <city name> <number> |
Add population to a city |
| auto_win < attacker|defender> |
Attacker or defender automatically wins next auto battle. |
| create_unit <settlement or character> <unit ID> <amount> <exp or armor or weapon> |
Creates a unit in the selected settlement or characters army with the stats you input |
| toggle_fow |
Toggle fog of war |
| give_trait <character> <trait> <number> |
Give character the trait at indicated level |
| process_cq <city name> |
Complete all building in construction queue; can only be used once |
| process_rq <city name> |
Complete all military units in recruitment queue; can only be used once |
| list_traits |
Lists all traits |
| move_character <name> <x,y> |
Move indicated character to x/y coordinates |
| give_trait_points <character> <trait> <number> |
Give points for indicated character's trait |
| force_diplomacy <accept|decline|off> |
Force opponent to accept diplomatic proposal |
| invulnerable_general <character> |
General invincibile in combat |
| date <year> |
Changes date |
| kill_character <character> |
Kill indicated character |
| season <summer|winter> |
Change season |
| capture_settlement <city name> |
Capture indicated city |
| toggle_tow |
Toggle tabbed output window display |
| toggle_restrictcam |
Toggle camera restrictions |
| give_ancillary <character> <ancillary> |
Give character an ancillary |
| character_reset |
Reset character to start of turn settings |
| show_cursorstat |
Show cursor position and region ID |
| toggle_terrain |
Toggle the terrain to display various data sets |
| list_ancillaries |
List all available ancillaries |
| mp <value> |
Give the character movement points |
| list_characters |
List all characters in the world or those belonging to a faction |
| show_landings |
Show landing positions available to the AI from a given region |
| filter_coastlines |
Apply filter to world map coastlines |
| toggle_coastlines |
Toggle strategy map coastline display |
| set_building_health <value> |
Set building health of the indicated type in a settlement |
| ai_turn_speed <value> |
Set maximum speed of turn processing during AI round |
| amdb_min <value> |
Set aerial map overlay depth bias for minimum zoom |
| amdb_max <value> |
Set aerial map overlay depth bias for maximum zoom |
| amdb_offset <value> |
Set aerial map overlay offset towards camera |
| zoom <value> |
Zoom to specified aerial map zoom |
| regenerate_radar |
Regenerate radar |
| adjust_sea_bed <value> |
Adjust sea bed to specified height |
| reload_shaders |
Reload all vertex shaders |
| reload_textures |
Reload all textures |
| toggle_perfect_spy |
Toggle everyone's spying ability to perfect and infinite range |
| building_debug |
Toggle building debug mode |
| reset_display |
Force display reset cycle |
| toggle_underlay |
Toggle underlay |
| toggle_overlay |
Toggle overlay |
| diplomatic_stance <value> |
Set diplomatic stance between the two factions |
| test_ancillary_localisation |
Add all ancillary to the character info display |
| perf_times |
Toggle display of performance times (game update vs. display) |
| burn_piggies_burn |
Ignite all piggy winks |
| show_terrain_lines |
Display defensive terrain features |
| message_collation_set |
Toggle message collation (sets all factions) |
| show_all_messages |
Toggle show all messages to all factions |
| clear_messages |
Clear all stacked messages |
| toggle_flowing_water |
Toggle display of campaign map flowing water |
| nw_stats |
Toggle display of network stats |
| toggle_pr |
Toggle pr mode |
| list_units |
List all units in an army |
| victory |
Show victory message for faction for short or long campaign |
| trigger_advice |
Trigger advice |
| damage_wall <none|gate|breach> |
Damage wall of settlement |
| test_victory_scroll |
Open victory scroll declaring that the given faction is the victor |
| upgrade_effect |
Trigger unit upgrade effect |
| force_battle_victory |
Force local player's alliance to win the battle |
| force_battle_defeat |
Force local player's alliance to lose the battle |
| output_unit_positions <filename> |
Output positions of all units in the battle to the specified file |
| show_battle_paths |
Show all valid processed paths in pathfinder |
| show_battle_paths_for_unit <value> |
Show all valid processed paths in pathfinder for specific unit given a unit ID |
| show_battle_street_plan |
Show the street plan for the settlement |
| show_battle_marker <value> |
Display a marker at x, y for t seconds |
| show_battle_circle <value> |
Display a circle at x, y of r radius for t seconds |
| kill_faction <value> |
Remove faction from the game |
| diplomacy_mission |
Create diplomacy mission |
| event <value> |
create event at position |
| control <value> |
Switch player control to specified faction; old faction may not act correctly as AI faction |
| create_building <value> |
Create building of the specified type in a settlement |
| disable_ai |
Disable AI |
| halt_ai <value> |
Halts turn sequence just before the start of the specified faction's turn, or the current faction if no faction given |
| run_ai |
Restarts an AI turn sequence |