| Codes For Super Mario World
Super Mario World
Hidden level:
Complete (and save) all the 96 levels on each one of the three memory files. The number "96" will be blue if you have an European version, otherwise three stars should appear beside them. Power off the SNES and turn it on again. Do not press any buttons and wait for the demo to play. It should be different. Mario dies and you will be able to play the title screen level. This is a shorter version of "Groovy", with no exit gate.
Strange Mario walk:
Quickly hold L + R + X + Y + Up when the Princess is freed in the final level. Mario will walk strangely during the ending credits.
Strange Mario jump:
Duck, then jump to have Mario jump while crouching.
High jumps:
Jump with Yoshi, then spin jump off Yoshi.
To get extra height on Yoshi jumps while wearing the Cape, run and jump to do a high jump, but at the peak of that jump, jump again.
Climb and carry item:
Stand next to a vine with an item. Hold Up and release Y to throw the object into the air, and quickly climb the vine while holding Y. Mario will automatically catch the item as it falls, and may continue to climb the vine.
Uphill Yoshi slide:
Face toward a slope and press Down and Left or Right to slide upward.
Break blocks with Yoshi:
When you press A on a block (not the "?" or the "!" block), you can break it. If you are on Yoshi, and he is on top of the breakable block, press A. You should be flying off Yoshi. As you go down, try to go on Yoshi again. If accomplished, you should be on Yoshi breaking blocks.
With a Yoshi and a Feather, stand on some blocks that you can break. Hold A and you will spin off Yoshi. Then, land on Yoshi and you will start to break blocks. In the air, press A and you will spin very high.
Red Yoshi:
Red Yoshi always spits out fireballs, whatever the color shell in its mouth. You need to be big Yoshi first before you can do this.
Blue Yoshi:
Blue Yoshi can fly for a fixed length of time, whatever the color of the shells in its mouth. You need to be big Yoshi first before you can do this.
Yellow Yoshi:
Yellow Yoshi throws out sand clouds for a fixed length of time when he jumps, whatever the color shell in its mouth. You need to be big Yoshi first before you can do this.
Large Yoshi:
Eat every fruit in one level while riding Yoshi.
Instant large Yoshi:
In the Star Road levels, grab and hold a baby Yoshi then immediately feed it a Star (the item that makes Mario invincible for a brief period of time). It will instantly grow into a big Yoshi. This is especially useful when you need to act fast and you do not have time to feed it six enemies.
Instant large Mario:
Go to Star World 3 and have a Yoshi. Run toward the egg, and it should hatch into a 1-Up mushroom. Run at it before it reaches the goal. When you run into the goal, it should go above your head and become a mushroom. It should touch you when points are added for time. You will instantly become big.
Fly further:
When you get a Cape and have taken flight, wait until Mario slowly drops. Then, press Back to make him go into the air a little bit higher while advancing forward. He will then start to fall, but you can repeat this as many times as needed to get past difficult parts or to get secret items in the sky. If you have good timing and accuracy, you can actually fly past an entire level.
Enter a castle again:
To enter a castle that has already been completed (except for the Valley Fortress and bonus rounds), go to the castle and press L + R.
All exits marked as complete:
There are a total of 96 exit points throughout the game. After you find all of these exits, save the game, reset, then go to the area that lists the three files. You will then see a number 96 with a star by it, next to the file you completed the game with. Note: Make sure you have completed the Star Worlds by using the secret and non-secret exits. Also do this with the other worlds that have secret exits.
Reuse P:
Use Yoshi in any level with a P. Immediately after stepping on the P, turn around and eat it again. Yoshi will gulp it, you can then spit it out. When it comes out, the P will be full again.
Boss skip:
After completing Soda Lake, go to the Star and warp. Then, complete the road until you reach the Star in the bottom right corner. This will takes you directly to Bowser. You can skip a maximum of six Bosses with this trick.
Switch lives:
When at the map in two player mode, press L or R to exchange the number of lives with the other player. The other player will die. You can also bring back a player with no remaining lives this way.
Hint: Secret pathways:
There are different level colors (yellow and red) in the game. Red indicates that it leads to a secret pathway. Yellow indicates that it leads to a regular pathway.
Hint: Maximum lives:
Find Yoshi and place a power-up that is not already in use in the item box. Enter a previously completed course and find a berry that is positioned just above Yoshi's mouth. Press Select to drop the power-up from the item box. Have Yoshi jump so that he eats the berry and the power-up at the same time. The game will freeze and the coin total will increase rapidly. Press Start + Select to exit the level after accumulating ninety-nine lives.
Go to the Forest of Illusion 1 with a cape, Locate the section with the caterpillars on the logs. Instead of killing the caterpillars, jump up and hold Y + B and try to land the first caterpillar on the head so it's hat falls off. Repeat this for the second and third caterpillars. After hitting the third caterpillar, return to the first caterpillar (his hat will be back on). Repeat this procedure until symbols begin appearing above the caterpillar's heads. Use this trick to collect coins, lives and points, but make sure you do not run out of time.
Go to Vanilla Doom Secret Area 3. Move past the middle of the area to find a location where if Mario pushes a yellow block, a P will appear. Use this P at the middle of the area, then return to the beginning of the area. All the turtles should have been changed into gray coins. Collect all the coins to gain more than sixty lives.
Go to Yoshi's Island 2. At the beginning of the level, pick up the shell and throw it at all the Koopas on the platform. Hit all the question blocks and a few will result in extra lives. Then, get to the midpoint of the level and go down the first blue pipe after this point. Take the blue blocks and throw them at the flying question blocks, or if you have Yoshi, make him jump, then jump off him at the blocks. After getting the extra life, go out and backtrack -- the extra life will still be there. Return as many times as needed to collect it again.
Complete the Forest of Illusion 1. Reach the midpoint and hit the flashing block when it becomes a feather. Wait for it to become a Starman, and then collect it. Then, continue on through the level and kill everything that appears. After the Starman expires, press Start and press Select to exit out the stage. Then, return to start at the midpoint. Get the Starman again, kill everything, and repeat until 99 lives are obtained.
Go to the Forest Of Illusion 4. When first starting, jump on the green turtle shell and take it to the pipe to the right. Jump and take the extra kufe from the Laiktu. Kick it at the pipe and it will bounce back and forth. The Laiktu in the pipe and in the cloud will throw Spikeys in the pit. Stand there and jump over an occasional Spikey until 99 lives are collected. Note: Make sure that time does not run out during the trick.
Go to either the first Koopa Castle, Iggy, or the fourth, Ludwig Von Koopa. Get to the area where you climb on the fences. As long as you do not touch the ground, you should jump on (not punch) the climbing turtles. After jumping on several, you will get extra lives. The fourth castle is a better place for this trick because it is bigger and have some turtles that regenerate.
Once you have unlocked secret area above the Donut Ghost House #1, get Yoshi, then go to the secret area. Keep going in the area again and go to the "?" where you get Yoshi. You will see a extra life appear. Repeat as many times as needed.
Complete all of the Special levels in Star Road. Also, it is preferred that you have already completed the level involved in this trick. The level is right after the Ghost House in Vanilla Dome. Enter the level and make your way to the half-way marker, making sure to break the tape between the posts. This will make the trick much easier to perform. Now, continue through the level a bit further. You will see a yellow masked Koopa on a platform. Bounce on it to knock it out of its shell, but make sure that it does not fall off of the platform. Allow it to get back into the shell so it starts spinning wildly. Jump onto the tall, narrow platform to the right of the platform that the yellow masked Koopa is on and remain there. The yellow masked Koopa will spin off of the platform it was originally on and will fall onto the ground to the left of the tall, narrow platform and will continuously smash against it. Since the Bullet Bills in the level have pre-set paths, they will not hit you from the position that you are in. Instead, most of them will hit the spinning shell. After the shell hits several Bullet Bills, you will begin gaining two extra lives at a time. If you have already completed the level, wait until the timer has about five to ten seconds remaining. Then, press Start to pause game play, and then press Select to exit the level. If you have not accumulated the desired amount of lives, re-enter the level. You will start at the half-way marker. Repeat the trick until you have the maximum number of lives.
Go to the Forest Of Illusion 1 and get the star out of the box near the half way point. Run and kill all the enemies on the way to the end of the level. Repeat this to get up to 99 lives.
Hint: Power-up mushrooms:
When a red mushroom appears, remember that it always goes to the right.
Hint: Berries:
Red Berry: Get Yoshi to eat ten of these. Yoshi will lay an egg;
a red mushroom lies inside.
Pink Berry: Get Yoshi to eat two of these. Yoshi will lay an egg;
a cloud appears and throws smiley coins at you. Collect all the
ones it throws out to get a green mushroom.
Green Berry: you Only need to eat one of these for its effect.
These will add some extra seconds to your timer. You can find
Green Berries in the last level, Funky, of special world.
Hint: Secret keys:
Donut Plains 1: Take a Yoshi (unless you complete the green switch
palace) and a Cape Feather. Go near the end of course and fly
up the row of green blocks.
Donut Plains 2: Proceed until you see a short pipe. Go up the
pipe (as big Mario) and break the blocks. Get the shell, throw
it at the highest block, and climb the vine.
Vanilla Dome 1: Take a Yoshi (unless you hit the red switch) and
Cape. Get to the red blocks and jump. While in the air, jump off
Yoshi and aim for the yellow block. (Repeat aiming for the top
of the block.) Climb the vine.
Vanilla Dome 2: Go on top of the second block that normally has
a flower. Jump onto the high platform. Grab and carry the P-switch
to the block barrier. Stomp on it and go down the hole that now
has coins on the roof. Fall onto the platform, get the key, and
swim to the keyhole.
Hint: Defeating Football Players:
When the Football Players charge you, hit them in the head. As soon as they finish being dizzy, hit them in the head again. This will either slow them down if you do not have Yoshi, or knock them out if you do. Never try to get rid of two football players at the same time.
Get Mario a cape from any level. When you get close to a Football Player, on land or in air, press Y. This will quickly defeat the football player. You can do this with any of the sports players.
Hint: Defeating Bowser:
Wait until Bowser tosses a pair of MechaKoopas at you. Knock one out, then grab it and toss it up at Bowser. To do this, press X to pick it up, hold X and press Up, then release X. If timed correctly, it will hit Bowser in the head. After hitting Bowser twice, he will fly away. Small fireballs will fall from the top of the screen -- avoid them. When Bowser returns, the Princess will appear and toss either a mushroom or a flower at you. Bowser's floating thing will flip upside down, and a ball of blue will fall out and roll at you. Jump over it -- you cannot stand on it. He will eventually toss more MechaKoopas at you. Use the same method done earlier. After hitting him twice, Bowser will fly away again. More fireballs will fall from the top, the Princess will toss something at you, and Bowser will return again. This time, he will bounce around madly on the floor with his flying clown propeller. Do not touch the propeller. Eventually, he will stop and either flip upside down and drop a ball at you, or toss more MechaKoopas at you. Toss the MechaKoopas back at him. After hitting him three times, he will fly away and the Princess will fall out of the sky.
When facing Bowser, press A instead of B to jump over the blue ball. You can bounce off of it instead of dying.
Hint: Moon star:
On the map that features that various levels that can be selected, enter the cave. To the right is a level where you ride on skeleton heads on lava the entire time. In the middle there is a piece of land with two yellow tunnels. Inside is a turtle and a cape. Get the cape and run on the left side of the tunnels until you have enough power to fly to the ceiling. Go all the way to the left to find a compartment area with a moon item. Get it and you will have three or four lives.
Hint: Star Worlds:
1. Go to Donut Plains. Hit the green switch, then just go right
and up the "!"s at the end. Otherwise, you have to fly.
Put the key in the hole. You can now go underwater to a red dot
on the map . In this level, go to the P switch and carry it to
the next "?". Hit it and then the "?". Put
the key in the nearby keyhole. A secret ghost house will appear.
Enter it, and locate the room with the door with no platform underneath
of it. Get the P switch (to the left) and bring it there. Hop
on it. Do not go through any door. Stand directly in front of
it and jump. A vine will appear. Quickly climb the vine to reach
a platform with a secret blue door. Enter and defeat the Big Boo
three times with the blue bricks to open the Star Road.
2. Go to Vanilla Dome 1. You need the red switch; it appears later
on in Vanilla Dome. Go to Dome 1 and keep going right up the red
"!"s and to the key. Go to Vanilla Secret 1 (which just
appeared) and have Yoshi. Find the pipe coming out of the left
wall near the top. Use a spring to go up. Jump off Yoshi's back
and into the pipe.
3. Finish Soda Lake.
4. Complete Forest Of Illusion 4 the secret way. You must go down
a blue pipe near a P switch and complete the Fortress.
5. Use Yoshi to get the key at the end of Valley of Bowser 4.
Hint: Red exit:
Fly over the blue exit with Yoshi's Wings or Caped Mario and walk forward to get to the red exit.
Hint: Castle 2: Bonus area:
Enter castle number 2 with a cape, avoid the Thwimps, and fly up through the small opening in the ceiling on the left. This will take you to a bonus area.
Hint: Cheese Bridge: Second exit:
On the Cheese Bridge level, get Yoshi though the entire stage but do not exit. Jump below it and jump off Yoshi so that you are behind the exit. Then, fly a bit to find another exit. This will give you the ability to go to Soda Lake and also allows you use the Star in the middle of the world.
Hint: Cheese Bridge: Skip first part:
Get all the way back and run with Yoshi and a cape. At the end of the platform, jump and keep Jump held. You will fly off screen then come down and hit a saw. You will hit another, then you will miss one. However, at the last second a saw will appear and you will automatically jump off of it.
Hint: Cheese Bridge: Purple Yoshi:
Without raising one up, go to Cheese Bridge and get Yoshi's wings. When you are at the bonus stage, just drop and you will have a Purple Yoshi.
Hint: Cheese Bridge: Get a soda:
Go to Cheese Bridge area with Yoshi. Get to the end by hopping on the saws, but do not use Yoshi wings. At the last platform before the exit, run from left to right and run off the platform. When you get past the Exit Tape, press A to jump off Yoshi as he falls to his doom. Keep running to reach a moon and another exit. Now climb down the vine to the soda.
Hint: Chocolate Island 2: Special secret:
Spend under 50 seconds in the first two sections combined to reach the flat land with the secret key.
Hint: Chocolate Island 3: Fortress:
With Yoshi, eat the blue turtle at the end and fly under the win.
Hint: Donut Ghost House: Secret area:
Enter the Donut Ghost House in Donut Plains with flying power. After entering, fly directly above where the door is located to reach a walkway. Move all the way across the walkway and fall at the end to reach four yellow blocks and a door. Enter the door to reach a ending goal. Walk into it to get to a top secret area which Mario can enter at any time to get Yoshi, fire power, and flying power.
Hint: Donut Plains 1: Get rid of baseballs and spores:
You can get rid of the baseballs that the football players throw and the little spores that the plants eject by spinning your cape around. The spores and baseballs will make a tiny cloud, then disappear.
Hint: Donut Plains 1: Get to secret without finding the Green Switch Palace:
Near the end, when four caped enemies fly at you at different heights, knock out the bottom one to get his cape. Go back a bit, then hit the top one (not with your cape, they are too short). Go back to the end of that "runway" and fly up until you go past the top of the screen. You should see: a green tunnel protruding from the top of the level, then a key along with a keyhole next to it. Land here. Pick up the key the same way as you would pick up a shell. March over to the keyhole with key in hand. (If you have Yoshi, make him eat the key, then walk up to the keyhole. It will open and take you inside.)
Hint: Donut Plains 1: Get Caped Mario or Luigi fast:
Jump on the first red caped Troopa. Once you get the Feather, do not step on the shell-less Troopa. Return to where you saw the caped Troopa. It will be there again. Step on it to get another Feather.
Hint: Donut Plains 2: Faster way to Bowser:
Get to Donut Plains 2. Go to the area with the pipes, jump up, and go though the last pipe in the line. Put the key in the hole and go and push the green button. Go back to Donut Plains 1 and get a feather. Keep going until reaching the green wall. Run up the wall with the feather and put the key in the hole. Go to the level that is now open. Get to the P button, pick it up, and carry it to blocks. Set it down and push it. Go through the coins and get the key. Put it in the hole and go to the Ghost House. G to the area where you get the P button. Go to the brown door, push the button, and get on boxes. Jump and climb the vine, then go though the silver door. Defeat the big Boo, go to the star, and get the key in Everyone Down. When you get to the bottom right level, go though the Star transporter and go to the Castle.
Jump down from the edge after you complete the Haunted House that you came to from the water. Go to the tube and enter it to get to a cliff by Bowser's Castle. Press A + B + X + Y + R + L to jump off to Bowser's Castle.
Hint: Donut Plains 4: Easy coins and extra lives:
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