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Super Mario Brothers:
Reset high scores
Expert mode
Extra points
World 1-2 warp
Super Mario Brothers: The Lost Levels:
Reset high scores
World 9
Fireworks
Ball of fire from bricks
Flagpole extra life
Multiple extra lives
Warp zones
Unlimited lives
Quick path to Bowser
Hidden mushroom
Invisible blocks
Super Mario Brothers 2:
Restart level
Hint: Slot machine bonus
Hint: Fast ending
Warp to World 4
Hint: World 6-3 shortcut
Easiest Shortcut to Wart
Hint: Defeating Wart
More slot machine coins
Glitch: Living dead
Super Mario Brothers 3:
Extra items
In World 8-2, jump into the first quicksand trap and land underground.
Once there, you will be able to choose between two pipes that
will lead to surprises.
Getting flutes
In World 1-3, you can get a flute by standing on the last white
block in the level. Keep pressing Down until you fall through
the block, then hold X to run fast to the end. You will
get the flute instead of the card.
In World 2, the Sand World, there are two Hammer Bros. right before
the "castle". Defeat the Hammer Bro. that gives you
the hammer at the end. Then, take it to the upper right-hand corner,
face to the right, and break the block. Enter the passage that
leads to a Fire Chomp battle. Defeat the two opponents to get
a flute.
World 8
To get to World 8, first complete stages 1-1 and 1-2. Then in
stage 1-3, stand on the silver block and hold Down until
you fall through it. Run to the end of the level and you should
go behind the black curtain. Keep going until you stop moving.
When this happens, press Up to enter a room where Toad
will give you a Warp Whistle. After that, go to the first fortress.
Before you enter, get a Raccoon Tail. While in the fortress, go
through the level until you see the Skeleton Koopa. Smash it,
and run to the dead end with the door. Instead of going into it,
run backwards until your P meter is full. Fly up on top of the
bricks above where you just were. Then, do the same thing that
was done in stage1-3. When you exit the fortress, use a Warp Whistle.
While in the Warp Zone use your other one. Select the world 8
portal to advance to that part of the game.
Unlimited P-Wings
Easy 5-ups
Turning into a statue
Turning into other Mario forms
Invincibility in statue mode
Defeating Bosses
Walking forwards while moving backwards
Battle game invisibility:
Glitch: Mario climbs on air:
Press A + B + L + R on the title
screen.
Defeat Bowser in World 8-4, and the princess will appear and
ask you to try a more difficult challenge. Begin the game again
to play with several differences. All the Goombas have been replaced
by black Koopas, the regular Koopas move much faster, and most
of the fireball trails are longer.
Defeat Bowser on any castle and jump on the ax when the timer
is at 000. You will get 50,000 points. This must be done precisely
or you will lose a life or 50 points. Note: Use Fireflower to
shoot him, then wait.
When you are at the part with the floating pieces, jump as
high as possible at the second set of pieces to enter a warp zone.
There are many warp zones in these types of levels, and they all
work in the exact same way.
Note: This game is titled as Super Mario Brothers 2 in Japan
Press A + B + L + R on the title
screen.
Play through worlds 1 through 8 without using a warp zone.
Worlds A through D and the end of the game are after world 9.
Grab the flagpole when 2, 5, or 7 appear as the last digit
of the time remaining.
Get to World 3-4 and advance through the first two parts.
Do not go through the third part. Once you complete the second
part, a ball of fire will jump out of lava. Go to it again and
it will be jumping out of bricks instead of the lava.
Accumulate coins until the total is a multiple of 11. Grab
the flag pole when the last digit of the timer matches the multiple.
Begin the game as Mario. Walk towards the first set of bricks
that are floating in mid-air with a Koopa Troopa walking inside.
Hit the "?" block to release the Mushroom. Bounce the
Mushroom over the last block to take it, but do not bounce out
the Koopa or scroll the screen past the first few brick columns.
Break the second and fourth bricks, leaving the Koopa jumping
on the fifth brick. Stand on the empty "?" block. Hop
on the Koopa. Mario will begin bouncing on the Koopa shell, eventually
collecting a large number of extra lives.
Find any level where there is a 1-Up mushroom that is easy
to get. Collect it, and press Start. Then, select "Save"
and "Quit". Resume game play and repeat those steps
as many times as needed. This will allow any game in The Lost
Levels to be played with as many lives as desired.
In World 8-4 or World D-4, get to the location where there
are small moving platforms going up and down. Get on the platform
furthest to the right, and jump up onto the "roof" when
it gets to its highest point (just as when finding a warp zone
in the underground levels). Mario can now run safely past all
the other dangers in the castle. However, when facing Bowser,
Mario will be completely stuck. Bowser can not hurt Mario and
Mario can not escape. The only way to end the game is to quit
or run out of time.
In World 8-4 or World D-4, get to the location where there
are small moving platforms going up and down. Jump up just after
leaving the tunnel. Mario should hit a secret block that contains
a mushroom.
In World 2-2, if you go down a certain pipe that has all coins
and no blocks and go near the left side you can hit an invisible
block. Jump up to the right of that one to hit another invisible
block. Then, stand as to the left side of the higher block as
possible. You should hit the brick farthest to the left. There
is a flower there.
Pause the game and press L + R + Select.
Try to get Cherry, 7, 7 on the slot machine at the end of
each level. A bonus life will be awarded from starting with the
cherry, and three more coins will also be added to the total.
On level 4-1, get the princess. Go up the vine, but go left,
run, and fly to a secret door. Go through the door and use the
bombs to blow up the wall. Then, jump over the top of the screen
and run left.
In World 1-3, go up to the part of the level where you get
a bottle that when tossed reveals a door. Pick up the bottle but
do not throw it just yet. Go all the way to the right and do not
enter the door on the way. Head up to the jar and toss the bottle
so it lands on the jar and reveals a door. Enter the new door
and go down the pipe. You are now in World 4.
In World 6-3, climb the vine or go through the door to get
to the next area. Then instead of going right through the world,
go left into the quicksand, holding Left. As soon as you
see your character's head disappear start jumping to the left.
Keep going until you reach a door. Go through the door. You should
then be on a cloud. Keep jumping from cloud to cloud until you
see the door go and enter the door.
Inside the cave, go all the way to the right and climb the
chain. When climbing the next chain, do not go all the way to
the top. Just when you reach the end, try to jump off the chain
and onto the top platform. At this point, you should be at the
top of the screen. Go all the way to the right until you reach
the second Birdo. The key should be right there. Throw the key
at Birdo and the key will kill Birdo by itself. Go through the
locked and battle Hawkmouth. When you are done, enter Wart's room
and finish him.
Use Peach for this battle. Get a fruit and avoid the bubbles
that appear from his mouth. While he is harmless and motionless,
hover over his head behind him. He cannot hurt you from this point.
When he opens his mouth to fire bubbles, throw the fruit at him
from the back of him. While he is stunned, fly back over to the
front of him. Collect another fruit, avoid the bubbles, and repeat
the process five more times to defeat him, most likely without
being scratched.
On Worlds 1-2 and 2-1, there are formulas in test tubes that
you pull out of the ground. They usually make a door appear. Throw
the formula and go through the door. Pull out the weeds and you
will get the coins. Then, exit through the door. Go down one of
the vases nearby and come back up. You will be able to pull out
the formula again. Throw the formula again and go through the
door. You should be able to get coins from the same weeds again.
Note: This will not work if you try it again -- they will just
be original weeds.
Get to the point where you have one more heart, and if you
lose it, you will die. Get hit by an enemy and get a heart at
the same time. Your life meter will have 0 hearts, but you will
still be alive when the meter says dead.
Go to a mushroom house and choose a treasure box. Press Start,
save the game, and quit. Repeat everything again to get a number
of extra items, depending on how many times this is repeated.
Enter the fortress at the first place with a cape. Go all
the way to the end of the first part. Hit the dinosaur that is
made out of bones. Then, go back near the door, quickly run to
the ledge just before the lava, and fly up to the top of the screen.
Press Right while moving towards the top of the screen.
After reaching the top, press Up to reach a new room.
To get to World 8, first go to stage 1-3. Near the end of
the stage is a silver block. Hold Down until you fall down
to the ground. Run across the screen behind the bushes until reaching
the end of the level. Run behind the blackness until you enter
toad's room. Get the whistle. Next, go to the Mid Castle. Get
the first mushroom if you are small, and continue until reaching
the door, but do not enter.Get the Leaf and destroy the Bone Koopa.
Run back and forth until you reach full speed. Then, fly up next
to the lava and over the ceiling. When you can not go any further
to the right, press Up and enter the room. Pick up the
chest containing a whistle. Now complete World 2 up until the
pyramid level. Make sure you have a hammer from the Hammer Bros.
and go to the top right side of the screen. Hit the rock next
to the palm tree and move right. Defeat the Fire Thieves to get
the whistle. Finally, summon three whistles. They will take you
to world 8.
Get the P-Wing by collecting all the coins in stage 1-4, complete
world 1, and save the game. Quit and repeat to get as many P-Wings
as needed.
Run at full power for a few seconds before hitting the box
at the end of a regular level to almost always get a star. Do
this in three levels in any world to get five extra lives. This
is easiest in World 1 (levels 1-1, 1-2, and 1-3). You can use
the world select feature (press A at the file selection
screen) to go to World 1 to get extra lives.
Get Tanooki Mario (anyway you want), then hold Down
and press Y. You will be a statue that is invincible. It
will last for a few seconds or until you release Down (whichever
is fastest). Use this when you are in the air and you will fall
and can kill your enemies. This kills turtles in one shot.
Press Select in any level to turn into Super Mario.
Press Select again to transform into Raccoon Mario. Press
Select again to transform into Frog Mario and so on. Note:
This does not always work.
Turn into squirrel with the squirrel costume or into a statue
by pressing Select then holding Down and pressing
Y. When you are still in statue mode, hold Down
and press Select. Your costume will change to a different
color, but it will make you invincible .Do not go back to the
squirrel costume or you will not be invincible anymore (unless
Down is still held while passing the squirrel).
Usually after the Boss fires magic (from the magic wand),
you then can jump on his head. Repeat this process until the Boss
is defeated.
Go to a level with a scrolling screen (such as the Boss ships).
Wait for the left side of the screen to catch up with you. Then,
look to the left side of the screen. Mario will appear as if he
is walking forward while moving backwards.
Get hit by an opponent in the battle game. Then, do not press anything on the controller.
Go to the two platforms right after the Hammer Bros. in level 3-1 and get on the lowest platform. Jump to make the vine come out on the right side of the platform. Then, drop down and slowly walk off the edge of the cliff you are standing on. You now should be climbing on air. Note: If you run against the bottom stair, press Right when you are in the air to slide across the cliff.
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