Better ending:
Do not fall off the pillars on Level 3. Pick up the key that is located near the chamber of the headless knight. This key must be used on Level 4 to free Maria and open the path to the alternate Mission 5b. Note: The codes for Missions 6b and 7b follow this better ending path.
Extra lives:
A bonus life is awarded at the end of each level that is completed without your character getting any damage.
| Level
| Password
|
| 2 | F, H, A
A, A, A
A, W, W
|
| | |
| 3 | W, F, F
A, A, F
F, W, W
|
| | |
| 4 | A, A, A
F, W, W
A, H, H
|
| | |
| 5a | F, H, W
W, A, F
A, H, H
|
| | |
| 5b | H, W, H
W, A, H
H, H, H
|
| | |
| 6a | H, A, H
W, F, H
W, F, H
|
| | |
| 6b | W, A, A
W, F, W
A, W, F
|
| | |
| 7a | H, A, H
F, F, H
W, W, F
|
| | |
| 7b | W, W, W
A, F, H
F, F, A
|
Key:
A = Axe
W = Holy Water
H = Heart
F = Flame
Hint: Fighting tip:
Duck when your character is hit while fighting any enemy to avoid being thrown back into a pit or other object. This will not work if a whip is being used, or when on a spinning gear (clock tower). This is very useful when fighting Dracula when he uses his huge double fire ball attacks.