| Codes For Spyro 2: Ripto's Rage!
Spyro 2: Ripto's Rage!
Abilities:
To obtain swimming, climbing, and headbash without going to the respective levels and buying them from Moneybags, pause game play and press Circle(4), Square.
Big head mode:
Press Start to pause game play and press Up(4), R1(4), Circle to increase the size of Spyro's head.
Flat mode:
Press Start to pause game play and press Left, Right, Left, Right, L2, R2, L2, R2, Square. A sound will confirm correct code entry.
Turn red:
Press Start to pause game play and press Up, Right, Down, Left, Up, Square, R1, R2, L1, L2, Up, Left, Down, Right, Up, Circle. A sound will confirm correct code entry.
Turn blue:
Press Start to pause game play and press Up, Right, Down, Left, Up, Square, R1, R2, L1, L2, Up, Left, Down, Right, Up, X. A sound will confirm correct code entry.
Turn pink:
Press Start to pause game play and press Up, Right, Down, Left, Up, Square, R1, R2, L1, L2, Up, Left, Down, Right, Up, Square. A sound will confirm correct code entry.
Turn green:
Press Start to pase game play and press Up, Right, Down, Left, Up, Square, R1, R2, L1, L2, Up, Left, Down, Right, Up, Triangle. A sound will confirm correct code entry.
Turn yellow:
Press Start to pause game play and press Up, Right, Down, Left, Up, Square, R1, R2, L1, L2, Up, Left, Down, Right, Up(2), A sound will confirm correct code entry.
Turn black:
Press Start to pause game play and press Up, Right, Down, Left, Up, Square, R1, R2, L1, L2, Up, Left, Down, Right, Up, Down. A sound will confirm correct code entry.
Extra Sparx color:
Press Start to pause game play and press Up, Down, Left, Right, Circle. A sound will confirm correct code entry. When the game is resumed, Sparx should have an extra color and can take four hits before disappearing.
One extra hit:
Pause game play and press Square, Up, Square, Down, Square, Left, Square, Right, Circle.
View credits:
Pause game play and press Square, Circle, Square, Circle, Square, Circle, Left, Right, Left, Right, Left, Right.
Crash Team Racing demo:
Hold L1 + R2 and press Square at the opening menu.
Crash Team Racing demo: Bonus track:
Enter the Crash Team Racing demo, then press L1, L2, R1, R2, Up, Down, Left, Right, Circle, Square. The Tiki God will say "Uga boga" to confirm correct code entry. You will now enter an extra race level that is through a large city.
Hint: Finding Gems:
Hold L1 + L2 + R1 + R2 and Sparks will point you in the direction of the nearest Gem.
Hint: View programmer names:
Use this trick to can see the name of one of the programmers. Enter the big underwater castle in Summer Forest -- You have to have the ability to swim. Go through the first two doors. Continue until you get to the next set of doors up the stairs. Above the button is a fancy pattern. Look at it carefully to see the name Brian. You may be able to see other names by looking carefully at other etched pattern on the walls.
Hint: Extra lives:
An extra life is obtained for every ten butterflies Spyro eats.
Go to the Autumn Planis homeworld. If you are standing behind the rectangular pool, look to the left of the pool to see three lambs and to the right to see three frogs. If you kill them both (six out of ten butterflies), then jump up behind the pool along the wall, all six will regenerate. This will give you an easy opportunity to get the rest of the butterflies for an extra life.
Go to the circular area in Aquaria Towers, where you ride the Manta Ray. Follow the edge of the room and ram the sheep that appear. The sheep will regenerate with each "lap" around the room. An extra life is earned for every ten butterflies that are eaten.
Hint: Save a life:
If you fall off the side of a cliff press Start and select the "Exit Level" option. Re-enter the level to resume from the beginning, but will all lives intact.
Hint: Charge, jump and glide:
Much like the Tomb Raider games, you can mock Lara's run, jump, and grab move with a Spyro twist. On a ledge, you can charge, jump, and glide and almost never have to hover. When you charge off the cliff and jump off the very edge, you get a little boost into the air, thus allowing you to glide farther without hovering.
Hint: Skill points:
After defeating Ripto, a "Skill Points" section will appear in the guidebook. If you complete certain tasks in the game, you will be awarded a skill point. There are a total of 16 skill points in the entire game. After accomplishing one of these tasks, a sound will play and a bonus life will be awarded.
1. In Colusus, get a perfect score. (5-0) while playing hockey
1 on 1.
2. In Idol Springs, glide and land on the big idol next to the
hula girl.
3. In Fracture Hills, charge through the supercharge lap three
times without stopping.
4. In Skelos Badlands, destroy all the Cacti.
5. In Skelos Badlands, kill all the flying CatBats.
6. In Aquaria Towers, destroy all the seaweed.
7. In Hurricos, destroy all the little windmills.
8. In Scorch, knock coconuts out of all the trees.
9. Defeat Crush without being wounded.
10. Defeat Gulp without being wounded.
11. Defeat Ripto without being wounded.
12. While fighting Gulp, shoot a rocket at Ripto.
13. Beat Ocean Speedway in under 1:10.
14. Beat Canyon Speedway in under 1:10.
15. Beat Metro Speedway in under 1:15.
16. Beat Icy Speedway in under 1:15.
Hint: Speedways:
Use the following order to win the Speedways.
Ocean Speedway: Rings, Cars, Boats, Arches.
Metro Speedway: Slow Signs, Birds, Bungee Jumpers, Arches.
Icy Speedway: The first four Gliders, Arches, Serpents and Dancers
at the same time, last four Gliders.
Canyon Speedway: Rams, Rings, Cars, Vultures
Hint: Epilogue:
Complete all sixteen skill points to unlock the "Epilogue" section in the guidebook. This option reveals what happens after the game as well as enemies that were made but were not in the final version.
Hint: 10,000 gems:
Money Bags gives you all your gems that you paid him back after beating Ripto, thus giving you 10,000 gems if you collected all of them.
Hint: Permanent Super Fireball:
You get to go to "Dragon Shores" after defeating Ripto. All 10,000 gems and 64 orbs are required to enter the door at that location. A permanent Super Fireball power-up is inside.
After completing the game and receiving 100%, pick up the Permanent Fire Ball ability, finish "Dragon Shores" and exit the game. Then, without turning off the PlayStation, overwrite the character that was just used to complete the game. Restart the game and it should allow you to keep the Fire Ball ability from the very beginning.
Hint: Summer Forest Idol Springs portal:
As you first enter the world, swim in the pond. At the far side is a tunnel to the first of three puzzles. To complete the first puzzle, jump on the squares to turn the blocks yellow. Jump on the four corners in any order. Then, swim out to the idol in the center of the pond. Blow fire at the fish as they leap out of the water. Only blow at the blue and orange fish. The red ones will deduct fish. At the last puzzle, jump on the blocks in this order: blue triangle, gray triangle, yellow star, orange octagon, and green star.
Hint: Fracture Hills Orbs:
The first Orb is obtained by letting the little faun out of the
locked room. You need to supercharge all the way through the caves.
When you reach to the last one, jump left and follow that around
to hit the door. This will free the faun for an the Orb.
The second Orb is located where the earth shapers are. Follow
the alchemist and flame them so that he can get back to Hunter.
For the third Orb, once you have the headbash, Hunter will go
around and shoot arrows at the earth shapers. You need to run
up and headbash them while they are down.
Hint: Hurricos Orbs:
Find the two thieves that throw the lightning stones to each other
with the other person in the middle. Replace the lightning stones
and flame the thieves that come and steal them. Then, replace
the rest of the lightning stones.
Use the Supercharge power-up to break all the large windmills
and turn on the switches. Then, break the windmill with a staircase
and talk to the man. Glide on the buildings until you reach the
other man. He will give you an Orb.
After the man gives you an orb, jump the next set of jumps with
the hover maneuver onto the buildings until you reach a high platform
near the beginning of the level. Go in the room and shut the power
off. You will get the last Orb.
Hint: Speedway Orbs:
To earn the Orb in each of the four speedways you must first find the hidden task to perform. The game cannot be completed 100% without the Orbs.
Ocean Speedway
There is a large group of spectators, ahead and to the left
as you begin the level . Fly to them and talk to the fish-like
lady to acquire the task. Complete the task to receive an Orb.
Metro Speedway
Fly toward the large group of buildings. There is a waterfall
in the center of them. Fly behind the waterfall to find a person
that will reveal the task for the Orb.
Icy Speedway
Fly around the main island until you locate a igloo. Headbash
the igloo and Hunter will give you another task.
If you have not learned the Headbash maneuver from World 3 (since
this Speedway is on World 2), you can simply land and run into
the igloo. The Speedway's automatically supercharges you when
on the ground, giving you the power to break it.
Canyon Speedway
Follow the path of goats until reaching the area with the
circling vultures. Fly high above to the canyon rim and look for
Hunter in a little nook.
Hint: Summer Forest Orbs:
Find Hunter near the large pond and he will reveal a series of
jumps to perform.
Dive down a pool of water to your left where you started the level.
Climb the stairs at the end to find the Orb.
Once you have learned to climb, go to the large orange circle
room. Climb the ladder to find the Orb.
There is a door then some stairs in the room where Moneybags lowers
a wall. At the top should be a window and a closed door to the
right. Glide out the window and move to the left into another
window to find the Orb.
Hint: Autumn Plains Orbs:
Before the stairs leading to the Boss Are some cracks in the wall
which you can ram through. Use the whirlwind, and then the next
one, to reach the high tower. From here, look ahead and you will
see a tall platform in the distance, outside and to the left of
the outer wall of the main yard. Glide to it and get the Orb.
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