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Ninety-nine lives:
Level select:
Crash Bandicoot: Warped demo:
Faster running:
Loop while falling:
Secret level:
When you are home in Artisans, where the lake with the stepping stones are at, step on all of them to unlock another level.
Hint: Avoid death:
Hint: Gems in the ice caverns:
Hint: Let Metalhead to the work:
Hint: Sunny Flight:
Gold Barrels
Hint: Night Flight:
Rounds
Hint: Getting the extra lives in the Ice Cavern:
Hint: Extra health and lives:
Hint: Peacekeeper's world cannons:
Hint: Wild Flight:
Hint: Hard to find treasure:
Magic Crafters Home
Magic Crafters Wizard Peak
Beast Makers Home
Beast Makers Tree Tops:
Dream Weavers Lofty Castle:
Glitch: Fracture Hills: Talk to people from long distance:
Glitch: Gnasty's Loot: Fly outside level:
Pause game play while in a home world, enter the "Inventory" menu, and press Square(6), Circle, Up, Circle, Left, Circle, Right, Circle Start. Note: If you are in a level, for example Tree Tops, the code will not work until you are at the home world, for example Beast Makers.
Pause game play, enter the "Inventory" menu, and press Square(2), Circle, Square, Left, Right, Left, Right ,Circle, Up, Right, Down. Go to the balloonist to select any level in the game.
Press L1 + Triangle when "Press Start" appears at the opening screen.
Hold Square and press X during game play. Then, continue to hold Square to have Spyro move faster.
Hold Square + X as you need to strafe. Doing this not only makes Spyro move faster, jump higher, and charge harder, it also takes out enemies twice as fast.
When in a "flight" level, press R1 when you are falling to do a loop and come up again.
Collect all the gems to obtain a 100% ending. Go to Gnasty's World and approach the green dragon head. The head will open to allow access to the Gnasty's Loot bonus level.
Pause game play and exit the current level if faced with imminent death by falling. Note: This may not be done in the home levels.
Run into the poles in the ice caverns in Peacekeepers to get the gems off of them.
Stand with Spyro facing Metalhead with a pole directly between them. When Metalhead throws one of the enemies to "bowl" Spyro over, just step aside. The rolling enemy will take out the pole. Using this technique, Metalhead can be defeated without touching a single pole.
The best order to get all in one at Sunny Flight is as follows:
To get "Sunny Flight" in Artisan home, free Delbin the dragon, then jump on the five stones and the wall should open.
Trains
Airplanes (fly in front of them)
Ports
The best order to get all in one at Night Flight is as follows:
Hint: Haunted Towers:
Gold Barrels
Ports
Lights
To get to the platform at the other side at the tower, take the supercharge and enter the last door on the right side, inside the hall with many doors. Then, jump off the platform to the section where Spyro smashed a door to go up the towers. Run (with supercharge) on that slope, jump at the end, then glide.
In order to get the three extra lives near the end of the level the Peacekeeper's world in the Ice Cavern, go to the beginning. You will see a bridge with a circular platform at the end. Get on the platform and face to the right. Jump and glide around the wall to find the platform with three one-up boxes.
To make Sparx the dragon fly healthy, ram or flame the small creatures in each level (the ones that cannot hurt you). A butterfly will appear, which Sparx will eat, and cause him to change color. When Sparx is gold, you can be hit by an enemy three times before you dying. Even when Sparx is gold, keep flaming or ramming the small creatures. Eventually a shiny, blue butterfly will appear. When Sparx eats this, he will not only turn gold, but you will gain an extra life.
At the Peacekeeper's world, approach the fourth cannon and flame it to move it left or right. Flame the cannon to shoot the metal chests with chains around them. This should open the chests. If you approach the right cannon, you can shoot a target and it will leave a part of the target behind. You can jump on this target piece and get to the entrance to Night Flight.
There is a portal in the Beast Makers home located in the slime-less well. It is a tough flyer, and it can only be defeated with a certain strategy.
There is a small cave on the left after you exit the opening
building. The key to the locked chest can be found behind the
Wizard Peak portal. Walk along the edge of the water and glide
into the opening to receive the key.
You all have probably tried to defeat those large blue wizards
that jump onto those platforms. At the very beginning of the level,
do not walk into the building. Walk to your left and jump onto
the ledge. There is some treasure at this location. You will eventually
be able to flame one of the blue wizards. The second blue wizard
is accessible by doing almost the same thing. Walk along those
same ledges, but once you have to jump the gap over the bridge
connecting the two buildings, stop. Go to the edge and glide to
the left. You should find the second wizard and the remaining
treasure at that location.
There is a slime-less well like the ones that contain the
green slime. Jump into it to find some treasure.
Charge through the enemies at the start of the level and watch
the green thief carefully. Follow him through one of the windows
and chase him through the supercharges to find some lost treasure.
Do the same thing with the red thief.
Enter the area where you must glide through that Gnorcs are
holding on to balloons to free three fairies. Instead of freeing
the fairies, walk along the bottom to find ten treasures.
Get the permanent Super Fireball. In Fracture Hills, shoot the statues that the fauns are trapped in from long distances.
Go to the top of the highest tower. Fly straight ahead until Spyro tries to get up the mountain. Keep trying to get up the mountain until you are flying into space. You can now go through walls, but only if you are outside the level.
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