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Homerun sounds:
110 mph pitches:
Big bat:
Big ball:
Bigger ball:
Big glove:
Fast players:
Small players:
Super defense:
Hint: Long homeruns in Home Run Derby:
Hint: Hitting homeruns:
Hint: Easy strikeouts:
Hint: Hide the ball:
Hint: Pitching:
Hint: Throws:
Hint: Batting:
Hint: Scoring:
Press Triangle or Square to hear air horns or Circle to hear whistles while running around the bases after hitting a homerun. Note: Set the Sound FX volume to maximum for best results.
Create a player and enter STRONG ARM as a name.
Hit two consecutive home runs.
Get three strike outs in one game.
Get six strike outs in one game.
Catch a homerun as it is going over the fence.
Steal three bases with the same player in one game.
Get over eleven hits in one game.
Execute three double plays in one game.
When you play at Cashman's field in Home Run Derby mode, the ball travels very far. It is possible to hit one 665 feet with Manny Ramirez.
When batting against the CPU, show for a bunt and the computer will pitch a fastballl 99.9% of the time. Your batter can hit a homer if at 75 or more power.
Note: The following trick will not work in All-Star mode. Throw your fastball at full power and a breaking pitch (slider or curveball). If you have a right hander, throw the first pitch high and inside to a batter. Throw the second pitch coming across your body (for example, with a right hander to the right side of screen -- player's right) low and outside/inside depending on the batter (left or right hitter). The first two pitches should both be fastballs. Throw the third pitch as a breaking ball going away from your body (for example, with a right hander to the left side of screen -- players left) low and outside/inside (again depending on batter). Give a little bit of movement towards the end of all these pitches with the Analog-stick. If done correctly, your strikeouts will increase.
Press R1 when you are pitching to hide the ball.
Keep an eye on the pitcher's energy level. When the pitcher gets tired, consider bringing in a reliever. The more heat he throws, the more tired your pitcher gets.
Aggressive throws are by nature less accurate than normal throws. Save them for when you have to make the big play.
The closer you get the center of your batting cursor to the center of the ball, the more power you get out of your swing.
If it is going to be a close play at the plate for your base runner, tap Down repeatedly to barrel into the catcher. The collision may knock the ball loose.
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