Rifle
Damage: 20
Owners: Grunt, Scout (Level 1 Espionage), and "Medic"
career
Info: The most basic shooting weapon
Pistol
Damage: 20
Owners: "Heavy Weapons" career
Info: Same as Rifle
Shotgun
Full Damage: 30
Owners: Sapper (Level 1 Engineer), and Engineer (Level 2 Engineer)
Info: Only useful at close-range and will not knock pigs far back
at all
Sniper Rifle
Damage: 40
Owners: Sniper (Level 2 Espionage), Spy (Level 3 Espionage), Commando,
and Hero
Info: Good for long-range and nice power
Flame-thrower
Damage: 30
Owners: Pyrotech (Level 3 Heavy Weapons)
Info: User will turn left to right to left white firing this
Super Shotgun
Full Damage: 30
Owners: Saboteur (Level 3 Engineer)
Info: Can knock pigs very far back and is only useful at close-range
Rifle Burst
Full Damage: 45
Owners: Surgeon (Level 3 Medic)
Info: User will shoot three rounds each one doing 15 damage
Machine Gun
Damage: 20
Owners: Commando
Info: User will fire rounds by turn left and moving to the right,
also, if a pig gets hit by more then one round, that pig will
just get knock back with no added damage
Heavy Machine Gun
Damage: 40
Owners: Hero
Info: User will fire rounds by turn left and moving to the right,
also, if a pig gets hit by more then one round, that pig will
just get knock back with no added damage
Hint: Heavy Weapons career:
A pig in this career has long-range weapons like the bazooka, and is good for long-range combat. This is a good career if you can aim long-range well and can help on levels where your normal weapons cannot hit your enemies. However This is not a good career if you cannot aim long-range weapons that well. Also, you cannot fight that well at close-range. The three ranks of the "Heavy Weapons" career are:
Gunner
Health: 75
Skills: Trotter, Pistol, and Bazooka.
Bombardier
Health: 90
Skills: Trotter, Pistol, Mortar (three uses), and Bazooka.
Pyrotech
Health 120
Skills: Trotter, Pistol, Flame-thrower (three uses), Mortar (five
uses), Bazooka, and Airbusrt (one use).
Hint: Engineer career:
A pig in this career has close-range weapons like the Shotgun and explosives, good for close-range combat; also, you can see mines, good health. This is a good career if your not that good at aiming long-range weapons. Also this is the only career that you can see mines, making it good to negotiate minefields to get weapons and extra promotion points. However this is not a good career for long-range combat and you almost cannot do anything on "long-range shootout" levels with your starting weapons. The three ranks of the "Engineer" career are:
Sapper
Health: 80
Skills: Trotter, Shotgun, Mine (three uses), and TNT (one use).
Engineer
Health: 100
Skills: Trotter, Shotgun, Shrapnel Grenade (three uses), Mine
(three uses), TNT (two uses), and Suicide (one use).
Saboteur
Health: 120
Skills: Trotter, Super Shotgun, Shrapnel Grenade (three uses),
Mine (three uses), TNT (three uses), and Suicide (one use).
Hint: Espionage career:
A pig in this career will not appear on the enemy's mini-map, can hide, can steal a pig's skills, and will show up on the mini-map if its that team's turn with a pig in the career. This is a good career to use because you can use the skill "hide" to hide in a "?" box or in a tree. You can also make a pig somewhat harmless by stealing their skills with "Pick Pocket" and using the "Sniper Rifle". However, it is not the best career for combat, and only has one long-range weapon (Sniper Rifle). The three ranks of the "Espionage" career are:
Scout
Health: 75
Skills: Knife, Rifle, Poison Gas (one use), Pick Pocket (one use),
and Hide
Sniper
Health: 90
Skills: Knife, Sniper Rifle, Poison Gas (one use), Suicide (one
use), Pick Pocket (two uses), and Hide
Spy
Health: 120
Skills: Knife, Cattle Prod (three uses), Sniper Rifle, Poison
Gas (one use), TNT (one use), Pick Pocket (three uses), and Hide
Hint: Medic career:
A pig in this career can heal other pigs. This is a good career to keep all of your pigs alive to get the "Survival Bonus" promotion point and to keep your good pigs alive. However, these types of pigs have low health, only basic attack weapons like a knife and rifle, and are not good for combat. The three ranks of the "Medic" career are:
Orderly
Health: 60
Skills: Knife, Rifle, Grenade (three uses), and Healing Hands
(three uses)
Manic
Health: 80
Skills: Knife, Rifle, Medicine Dart (three uses), Grenade (three
uses),
Medicine Ball (three uses), and Healing Hands (three uses).
Surgeon
Health: 120
Skills: Knife, Rifle, Rifle Burst (three uses), Medicine Dart
(three uses), Tranquilizer (one use), Grenade (three uses), Medicine
Ball (three uses), and Healing Hands (three uses).